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View Profile AhrimanProductions

Age 30, Male

Kempsey

Joined on 4/14/08

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Currently working on FFE1.2

Posted by AhrimanProductions - June 21st, 2008


I took about a 1 or 2-day break from making this game.
It was because I was waiting for a helpful scripting hint from my friend "zooos"
(lots of credit to him)
& now I've got it.

So, Final Fantasy Epic 1.2 is on it's way again. YAY!!!

There's gonna be a turn in the story after the 1st battle. I'm not gonna tell you what, but it's gonna be good.

HINT: Zakk won't suck so much anymore.

COMPETITION: If you guess what the turn is gonna be, PM me with your answer, if it's close, I'll send you a screenshot.
If it's right, I'll upload it just for you, before it's done.
Entries close... when someone wins (I'll post something here informing you so you know) or when it's uploaded.

P.S. This battle engine (for the 1st battle) has taken me about 80% of the time I've been working on this game so, I HOPE YA LIKE IT!

Features of the battle engine:

1-fully-functional command box
2-multi-character battles
3-enemy responds to low HP (uses super powerful attack when reduced to 200)
4-fully-functional HP, MP & Item numbers
5-you don't have to win, if you lose you get a different scene following the battle but in the end you end up in the same place
6-multiple choices of action (attack, skill, item etc.)

Features working perfectly so far:

1, 2, 3

Features working slightly so far:

4, 6

So, the only thing not working yet (coz I haven't put it there) is the alternate scene. It's not there because I'm still adding all the attacks. Also, the potions & hi-potions numbers don't go down when you use one yet... :(
But the attacks work :D

P.S.S. The engine is (maybe) 40-50%. After that, I have to add in some storyline, then probably another battle. (joy...) Then it should be the end of episode 1.

Thanks again to zooos!

Bye, y'all!


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